A Deeper Dive: Art Tools

BREAKAWAY mobile is nearing an open beta release and we are delighted to give everyone another deeper dive into the development of the game! This week William Giasson, Lead Artist for BREAKAWAY mobile, will tell us about the art tools he created in Unity to streamline the workflow. “My tasks generally include scene composition, actor posing […]

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Ann DeMarle Speaks at MIT!

We would like to give a shout-out to Ann DeMarle, Associate Dean at the Emergent Media Center, who recently spoke at the Connected Learning Summit. She was accompanied by Yishin Wu, University of Buffalo, who did her PhD thesis on BREAKAWAY. Both Ann and Yishin tested BREAKAWAY in camps in El Salvador and have first-hand experience with […]

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A Deeper Dive: Karma System

This week we decided to take a deeper look into what James Griffiths, Lead Programmer (AKA “Jimmy”) for BREAKAWAY mobile, has been up to. Specifically, we are looking into the Karma system. Jimmy enlightens us: “The Karma System is a more behind the scenes system that keeps track of how a player is acting. If they are […]

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A Deeper Dive: Narrative

As BREAKAWAY mobile moves closer to release, we wanted to give everyone a glimpse at what the team has been up to. Today, we take a deeper dive into the narrative. Dana Steinhoff, Creative Director, gives us insight to the changes that have been made over the Summer: “We have completely overhauled the entire game script […]

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We Need Testers!

We have been hard at work on BREAKAWAY  mobile this summer and we wanted to let you know what we have been up to! As we near our final product we will go into detail on some of the features we have added that stand out the most:   Last week was heavily focused on […]

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